phantasmalrift Permissions
So one of Molly's powers is the ability to charm other people for up to an hour, effectively making them see him as an old friend (and thus willing to do favors for him that they might not otherwise do, like let him into a room only people they trust can enter.) Obviously, this works a hell of a lot better in tabletop than it does in DWRP, so I figured I'd put a permissions page up for it! If you decide you want to leave your character up for potentially being charmed, we can talk about how that would theoretically happen and what it would take to break the spell. After an hour, the spell will wear off, and your character will be aware that they were charmed. How they react to this knowledge is up to you.
Additionally, there's some warnings for apparent self-harm with regards to Molly's use of his own powers. Because most of his abilities (not including his ability to charm) revolve around blood magic, he has to cut himself in order to activate them. As such, this can happen during combat (or other situations, such as when he's using his blood maledict to draw poison out of someone). If a character sees him with short sleeves or with no shirt, he's also covered in numerous thin scars from previous blood magic uses.
If you're not comfortable with either of these things, feel free to let me know.
Additionally, there's some warnings for apparent self-harm with regards to Molly's use of his own powers. Because most of his abilities (not including his ability to charm) revolve around blood magic, he has to cut himself in order to activate them. As such, this can happen during combat (or other situations, such as when he's using his blood maledict to draw poison out of someone). If a character sees him with short sleeves or with no shirt, he's also covered in numerous thin scars from previous blood magic uses.
If you're not comfortable with either of these things, feel free to let me know.